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Universe sandbox 2 user objects
Universe sandbox 2 user objects












universe sandbox 2 user objects

You can add your own textures and even full 3d models, that's what "User Objects" were in the first game. I can't give you an answer for Universe Sandbox 2 but something similar was available in the first game. So my first answer is just for Universe Sanbox 1. We'll hopefully add it at some point in the future though.

  • If there are no other objects in the simulation, the new object will be launched with a velocity of 10 km/s.After i played around and Finn Rayment did not get it to work, i just started a thread in the Steamcommunity about this and got the following answer from a developer.
  • If Auto Launch Velocity is off, the user can use the Launch Velocity setting to assign a specific initial velocity.
  • If Auto Launch Velocity is on, the launched object will be given a velocity that will put it in orbit around the object's strongest attractor in the simulation.
  • The object will be launched from the location of the camera in the direction that the camera is facing.
  • If there are no other bodies in the simulation, the new body will be added with zero velocity, as in Still.
  • If Balance Motion is on, the other object's velocity will be changed such that the barycenter of the two objects will remain stationary as they orbit.
  • If there are no other objects in the simulation, the new object will be added with zero velocity, as in Still.
  • universe sandbox 2 user objects universe sandbox 2 user objects

    When an object has been selected from the menu but not yet added to the simulation, the orbit will be displayed.The object will be added on a circular orbit around the object's strongest attractor in the simulation.The object will be added with zero initial velocity relative to the Simulation Grid.The Add settings determine the initial velocity that the new object will be given when it is added to the simulation. When clicked, the Add Tool menu will appear, displaying a list of objects that can be added to the simulation, sorted by object type, as well as four settings: Still, Orbit, Binary, and Launch.Ĭertain objects can also be added to the simulation with the Launch setting using the numbers 1-8 on the keyboard. The Add button is located in the Tools menu. The Add Tool allows the user to add a new object to the simulation.














    Universe sandbox 2 user objects